Nov 23, 2006, 05:55 AM // 05:55
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#1
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Ascalonian Squire
Join Date: Apr 2005
Location: Oregon
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Total Noob Build could use help
Okay so basicly Im not sure if this is going to be worth my finger energy lol.
D/?
Mysticism ?
Scythe Mastery ?
Warth Prayers ?
Chilling Victory - Scythe Attack. If it hits, this attack strikes for +(Min: 5 - Max: 17) damage. Whenever it hits a foe who has less Health than you, all adjacent foes are struck for (Min: 15 - Max: 51) cold damage.
Lyssas Assult - Scythe Attack. This attack strikes for +(Min: 5 - Max: 17) damage if it hits. If you are under the effects of an Enchantment, you gain 10 Energy.
Pious Attack - Melee Attack. You lose one Enchantment. If this attack hits, you deal +(Min: 10 - Max: 26) damage. If you lose an Enchantment in this way, this Skill recharges instantly.
Heat Of Holy Flame - Enchantment Spell. All nearby foes take (Min: 15 - Max: 51) holy damage. For 30 seconds, your attacks deal holy damage. When this Enchantment ends, all nearby foes are set on fire for (Min: 1 - Max: 3) seconds.
Aura Of Thorns - Enchantment Spell. All nearby foes are Crippled for (Min: 4 - Max: 9) seconds. For 30 seconds, this Enchantment does nothing. When this Enchantment ends, all nearby foes begin Bleeding for (Min: 5 - Max: 13) seconds.
Dust Cloak - Enchantment Spell. All nearby foes are struck for (Min: 20 - Max: 68) earth damage. For 30 seconds, your attacks deal earth damage. When this Enchantment ends, all nearby foes are Blinded for (Min: 1 - Max: 4) seconds.
Res Sig or Sunspear Sig - Reserection
Now basiclly what I was hoping to do with this build was beable to be in the middle of a fight enchanted and use Pious Attack to start taking the enchants away dealing their after effect damage such as bleeding blinding crippling etc...etc. and using Chilling Victory to finish things off.
I really could use the help. Thank you in advance
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Nov 23, 2006, 05:02 PM // 17:02
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#2
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Jungle Guide
Join Date: Mar 2006
Location: CT
Guild: NITE
Profession: R/
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This is very monk-heavy. As in, needs a monk to keep alive. Lyssa's Assault has a pretty hefty recharge time, but I suppose it works with energy. What would happen once all of your enchantments run up? Doesn't seem like it'd be more than a small thorn in the side of anything :-)
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Nov 24, 2006, 06:43 PM // 18:43
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#3
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Ascalonian Squire
Join Date: Apr 2005
Location: Oregon
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hehe, yeah I see what you are saying so far its doing okay. I deal alot of damage and what not... however I really have no defence so while I am dealing damage I will still be taking alot. So I may take assasain secondary not sure yet ..
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Nov 24, 2006, 06:49 PM // 18:49
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#4
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Desert Nomad
Join Date: Dec 2005
Location: Urmston, Manchester, UK
Guild: Greener Pastures [DVDF]
Profession: W/Rt
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Assasin secondary won't really help for defense, since most of the stuff used to aid kiting on Mo/A's ends if you hit with an attack. Not ideal for a dervish.
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Nov 25, 2006, 01:33 AM // 01:33
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#5
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: PCformatforums[PCFF]
Profession: Me/Mo
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Take mystic regeneration since your using 3 enchantments and earth prayers its +2 hp regen for each enchant at 3-7, +3hp regen at 8-12 and at 13+ 4 regen per enchantment on you.
at 8 earth prayers you'll be getting +12(10 is max though) health from your 3 enchantments + mystic regeneration itself.
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Nov 25, 2006, 02:08 AM // 02:08
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#6
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Academy Page
Join Date: Oct 2006
Location: British Columbia
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I actually noticed that almost all dervishes are monk-heavy, whenever I am in a party, it's almost always the dervish that dies first, this includes Melonni, the holy henchman and any actual players running a Dervish primary. To me they are more like a berserker that is meant to deal damage quickly rather than stay alive.
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Nov 25, 2006, 02:14 AM // 02:14
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#7
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Jungle Guide
Join Date: Mar 2006
Location: CT
Guild: NITE
Profession: R/
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That's odd. In the last 6 PuG's I've been in, I've been the last one to die.
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Nov 25, 2006, 07:27 AM // 07:27
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#8
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Krytan Explorer
Join Date: May 2005
Location: Cali
Guild: Mending For The [win]
Profession: W/A
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is this build for pve or pvp?
for pve: stay alive, soak up damage, and deal minor AoE when you can.
for pvp: deal as much dmg as you can possible, especially with high +dmg attacks or adding a deep wound condition.
pve: earth skills, avatars, and nice mysticism enchants that replenish life are good. don't focus too much on damage, or you'll be a monk sink.
pvp: wounding strike, reaper's sweep, NO AVATARS!!, and maybe 1 or 2 self heals. all good builds in pvp have at least 1 form of defense or self heal, so factor that in.
a good combination i use:
-cast faithful intervention @ start of battle
-cast vital boon b4 battle
-during battle, if you need a nice heal, use pious restoration to either strip hexes or for an extra heal
also:
aura of thorns---> pious restoration results in a quick 1,2 punch (crippled and bleeding) while also healing and stripping hexes.
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Nov 27, 2006, 01:53 AM // 01:53
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#9
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Ascalonian Squire
Join Date: Apr 2005
Location: Oregon
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Thanks for the help Ill take the advice.
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